A tank duel where your shells build the battlefield instead of breaking it — every impact heaves the ground up into a hill. Bury your enemy, wall yourself in, or watch a stray shot raise a ramp that leaves you wide open.
UPHEAVAL
You (cyan, left) vs. an enemy gun (red, right). Take turns lobbing shells across the ridge.
The twist: shells don't dig craters — where a shell lands, the terrain rises into a mound. Land one beside the enemy to bury them; a direct hit still rattles their hull.
Firing: aim with the keys or your mouse, then hold Space or the mouse button — power surges on a meter — and let go to fire at whatever it hit.
Every 3rd round the battlefield turns hostile: an earthquake flattens the ridge, a meteor shower rains new hills, or a raider ship strafes the line.
First to knock the other's armor to zero — or bury them — wins.
—
—
Turn
You
Angle
45°
Power
5
Wind
–
Hazard in
3 rounds
Your armor
100
Enemy armor
100
←→ aim · or move the mouse to aim ·
hold Space or the mouse button to charge power, release to fire
watch the drifting dust for wind · brace for a hazard every 3rd round