ENCOM // grid sector 07 — light cycle duel

GHOST WALLS

Light-walls stay solid and lethal forever — but they fade to invisible ~1.5s after you draw them. Your only sonar is a turn: every direction change pulses the whole grid, flashing all walls back into view for a heartbeat. Turn to see. See to survive. First to 3 rounds takes the match.

USER0 ROUND1 0MCP

GHOST WALLS

Steer the cyan cycle. Walls vanish from sight seconds after you lay them — and still kill on contact. Change direction to ping the grid and reveal every wall for an instant. Box in the orange MCP cycle before it boxes in you.

STEER / WASD  ·  SWIPE ON TOUCH  ·  R RESET ROUND
● each turn = one grid ping