Objective: Reach the target score within the move limit to advance.
How to move: Drag a tile toward a neighbor (or click one tile, then an adjacent tile) to swap them. Keyboard: arrow keys to move, Enter/Space to select and swap. The swap only counts if it creates a match of 3+ same-colored tiles.
Scoring: Each match multiplies all the numbers on matched tiles together.
- [2, 3, 5] → 2×3×5 = 30 pts
- [4, −3, 2] → 4×(−3)×2 = −24 pts
- [3, −2, −4] → 3×(−2)×(−4) = +24 pts
Length bonus: a 4-in-a-row is worth
×2, 5 or more
×3 — but the bonus amplifies negative results too.
Free move: If a move scores exactly 0 points, the move is refunded.
Zero tiles wipe a match to 0 — matching one on purpose is a free way to churn the board.
Cascades: After a match, tiles fall and new ones appear. New matches score automatically for free — and cascade matches can never go negative, so cascades are pure profit.
Watch out for: Negative tiles (dark badge, red border) can flip your score. Two negatives in one match make a positive!
Tile legend — special tiles appear from level 2. Each color also carries a small corner shape for colorblind players.
|
✨
|
Joker — matches any color. Bridges two adjacent color groups into one run — all tiles on both sides are removed and multiply together. |
|
★
|
Always Positive — if in a match, that match's score is always positive, no matter how many negatives are involved. |
|
🔒
|
Score Fix — when matched, negative match scores are blocked at 0 for the next 3 moves. |
|
⏳
|
Delay — when matched, the run is scored now but stays on board (marked ⏳) until your next move. Already-scored tiles can't score again. |