← AI Game Fusion
Fusion #02 · Reversi × Bomberman

FLIPBLAST

TIME90
PINK0
CYAN0
OPEN0
P1 BOMBS1
P1 RANGE3
P2 BOMBS1
P2 RANGE3

FLIPBLAST

Bombs don't kill. They flip.

Blasts paint. Every tile the flame crosses turns your colour. Nobody dies — a blast just stuns for 1s.
The Othello chain. Past its range an arm keeps travelling through an unbroken line of enemy tiles, and if it lands on a tile you already own, that whole line flips too.
Watch the outline on a burning fuse: solid is flame, dashed is the chain it will drag in.
90 seconds. Most tiles owned wins. Crates drop range, bombs and speed.
P1 PINKWASD to move, Space to drop a bomb. In solo the arrow keys and Enter drive you as well.
P2 CYANArrows to move, Enter to drop a bomb. In solo mode the AI plays this side.
CHAINAn arm only reaches beyond its range through enemy tiles, and only if it lands on one of yours. A neutral tile, a block or a pillar breaks the line.
BOMBSFlame sets off any bomb it touches, so long chains are free ground — and the tile you stand on flips whoever lit it.
KEYSP pauses. M mutes. Space or Enter replays the last mode from the results screen.
pink territory cyan territory open ground crate pillar